StarCraft improved on its predecessor Warcraft II, which showcased two pretty similar playable factions, by introducing asymmetry between the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered during the lesser-acknowledged 1996 SSI release War Wind. The unit types https://trevorr405k.blog2news.com/30424521/the-greatest-guide-to-starcraft