The whole thing of Bananza's terrain is constructed from voxels, which Motokura stated was the primary aspect distinguishing it from Odyssey.[27] Takahashi described building levels from voxels as far more practical than polygonal modeling, as builders could "freely Merge voxels and elements to create terrain and then exam it https://donkey-kong-bananza42086.theisblog.com/36686770/donkey-kong-bananza-no-further-a-mystery